I build games in Unity for mobile, Steam and VR.
Abdur Rehman. 35 shipped titles on the App Store, Google Play and Steam: animal and life simulators, police and crime open worlds, horror escapes, shooters, a kids' learning game, and an action RPG on Steam.
One engine. Four worlds.
Every one of the 35 games was built in Unity. They split into four kinds of work, each with its own problems: big open worlds on a phone, believable animals, enemies that are fair to sneak past, and full PC releases.
Simulators & open worlds
Police patrols, crime cities, a restaurant tycoon, car repair, stunt bikes and family life. 11 titles, several of them open worlds streamed onto iPhones.
Open-world streaming · Vehicle physics · Traffic AIBrowse the simulators →Animal sims
Eagle, lion, wolf, elephant, dog and a flying gorilla. Custom locomotion for each animal, plus hunting, herds, packs and family care.
Animal locomotion · Predator & prey AI · Flight physicsMeet the animals →Action, stealth & horror
Commando infiltration, sniper missions, WW2 PvP, zombie survival and haunted escapes like Scary Teacher 3D. All built on enemy AI and tension.
Stealth AI · Detection cones · Enemy waves · PvPGear up →PC, Steam & VR
Sheba: A New Dawn, an action RPG with 45+ combo skills. Ellen, a pixel horror mystery. Deer Man, a narrative game with Oculus DK2 and CV1 support.
Combo system · Boss AI · Oculus VR · Steam achievementsOpen the Steam builds →Things I've shipped.
35 shipped titles across the App Store, Google Play and Steam. Click any card for the full case study, or filter by genre.
What the games are built from.
Unity and C# on every title. Each tag below comes from at least one of the 35 case studies.
Five builds worth a closer look.
The projects that stretch furthest from a standard mobile release. Click one to open its case study.
Questions people ask.
Got a game that needs building?
Tell me about the game you're making, the platforms it needs to ship on, and your timeline.